head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Beloved fantasy turn-based strategy of heroes, castles, and stacked creature armies racing for map control.

Optimization · Pure Optimization
Classic turn-based operational wargame about blitzing across WWII campaign maps with a carryover core army.
Heroes of Might and Magic II leans Optimization (Pure Optimization); Panzer General leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of Might and Magic II
Turn-based clicking only
Panzer General
Turn-based hex moves; no physical demands
Heroes of Might and Magic II leans a little harder on reads, though the gap is small.
Heroes of Might and Magic II
Hotseat duels reward mind games; AI is mappable
Panzer General
Scripted AI opponent; no adaptive modeling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of Might and Magic II
Map exploration, morale, luck, and combat rolls
Panzer General
Combat dice rolls and hidden enemy deployments
Heroes of Might and Magic II leans a little harder on optimization, though the gap is small.
Heroes of Might and Magic II
Build orders, hero chaining, and creature math are deeply solvable
Panzer General
Prestige economy, unit upgrades, optimal advance routing dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.