head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Beloved fantasy turn-based strategy of heroes, castles, and stacked creature armies racing for map control.

Optimization · Pure Optimization
Industrial-era economy sim; pops and markets above all.
Heroes of Might and Magic II leans Optimization (Pure Optimization); Victoria 3 leans Optimization (Pure Optimization).
Victoria 3 leans a little harder on execution, though the gap is small.
Heroes of Might and Magic II
Turn-based clicking only
Victoria 3
no reflex
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of Might and Magic II
Hotseat duels reward mind games; AI is mappable
Victoria 3
AI scripted, limited adaptation
Heroes of Might and Magic II leans a little harder on variance, though the gap is small.
Heroes of Might and Magic II
Map exploration, morale, luck, and combat rolls
Victoria 3
events, market shocks
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of Might and Magic II
Build orders, hero chaining, and creature math are deeply solvable
Victoria 3
economy, pops, laws solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.