head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Legendary turn-based strategy of castle economies, hero armies, and tile-perfect logistics.

Optimization · Pure Optimization
A turn-based fantasy strategy game where economy and army optimization decide games.
Heroes of Might and Magic III leans Optimization (Pure Optimization); Might & Magic Heroes VII leans Optimization (Pure Optimization).
Might & Magic Heroes VII leans a little harder on execution, though the gap is small.
Heroes of Might and Magic III
Turn-based; zero dexterity
Might & Magic Heroes VII
no reflex demand, turn-based strategy
Heroes of Might and Magic III leans a little harder on reads, though the gap is small.
Heroes of Might and Magic III
Human multiplayer adds bluffing; AI is mappable
Might & Magic Heroes VII
human opponents can be out-maneuvered strategically
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of Might and Magic III
Map fog, creature banks, and morale rolls
Might & Magic Heroes VII
combat rolls and map resource randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of Might and Magic III
Hero chains, build orders, and combat math are deeply solvable
Might & Magic Heroes VII
army building and economy optimization dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.