head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Legendary turn-based strategy of castle economies, hero armies, and tile-perfect logistics.

Optimization · Pure Optimization
A minimalist mobile-born 4X that compresses empire building into quick competitive matches.
Heroes of Might and Magic III leans Optimization (Pure Optimization); The Battle of Polytopia leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of Might and Magic III
Turn-based; zero dexterity
The Battle of Polytopia
Tap-based turns; no dexterity
The Battle of Polytopia leans a little harder on reads, though the gap is small.
Heroes of Might and Magic III
Human multiplayer adds bluffing; AI is mappable
The Battle of Polytopia
Ranked multiplayer rewards predicting human expansion and timing
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of Might and Magic III
Map fog, creature banks, and morale rolls
The Battle of Polytopia
Unexplored small maps hide ruins and rivals
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of Might and Magic III
Hero chains, build orders, and combat math are deeply solvable
The Battle of Polytopia
Tight economy math makes perfect openings near-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.