head to head
Heroes of Might and Magic IVvsOriental Empires
Heroes of Might and Magic IV leans Optimization (Pure Optimization); Oriental Empires leans Optimization (Pure Optimization).
Heroes of Might and Magic IVOriental Empires
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads3 vs 4
Oriental Empires leans harder on reads: Multiplayer rewards anticipating rivals, but AI is scripted
Variance4 vs 3
Heroes of Might and Magic IV leans harder on variance: combat rolls and map resources random
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

