head to head
Heroes of Might and Magic IVvsThe Shrouded Isle
Heroes of Might and Magic IV leans Optimization (Pure Optimization); The Shrouded Isle leans Optimization (Pure Optimization).
Heroes of Might and Magic IVThe Shrouded Isle
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads3 vs 2
Heroes of Might and Magic IV leans harder on reads: predicting human opponent strategy in PvP
Variance4 vs 5
The Shrouded Isle leans harder on variance: Hidden villager virtues and sins drive uncertainty
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

