head to head
Heroes of Might and Magic IVvsUFO: Aftershock
Heroes of Might and Magic IV leans Optimization (Pure Optimization); UFO: Aftershock leans Optimization (Pure Optimization).
Heroes of Might and Magic IVUFO: Aftershock
Axis by axis
Execution1 vs 2
UFO: Aftershock leans harder on execution: Real-time-with-pause limits twitch demands
Reads3 vs 3
Even - both lean on reads about the same.
Variance4 vs 4
Even - both lean on variance about the same.
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

