head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
3D revival of the classic turn-based strategy formula with deep faction skill trees.

Optimization · Pure Optimization
Open-world monster collecting where team-building optimization decides everything that matters.
Heroes of Might and Magic V leans Optimization (Pure Optimization); Pokémon Violet leans Optimization (Pure Optimization).
Pokémon Violet leans a little harder on execution, though the gap is small.
Heroes of Might and Magic V
No dexterity component
Pokémon Violet
Turn-based menus, traversal needs no precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of Might and Magic V
Only human opponents adapt
Pokémon Violet
Only ranked human battles involve predicting switches
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of Might and Magic V
Fog of war, skill rolls, and morale
Pokémon Violet
Encounters, IVs and catch rolls add managed randomness
Heroes of Might and Magic V leans a little harder on optimization, though the gap is small.
Heroes of Might and Magic V
Faction build orders and initiative math dominate
Pokémon Violet
Team building and type math dominate every battle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.