head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A turn-based strategy game built on hero development and army optimization.

Optimization · Pure Optimization
A d20 Star Wars RPG where Force power selection and alignment routing define clear optimal paths.
Heroes of Might & Magic: Olden Era leans Optimization (Pure Optimization); Knights of the Old Republic leans Optimization (Pure Optimization).
Knights of the Old Republic leans a little harder on execution, though the gap is small.
Heroes of Might & Magic: Olden Era
no reflex demand, turn-based strategy
Knights of the Old Republic
Pseudo-turn-based d20 combat removes all twitch; timing aids exist but minor
Heroes of Might & Magic: Olden Era leans a little harder on reads, though the gap is small.
Heroes of Might & Magic: Olden Era
human multiplayer opponents adapt strategy
Knights of the Old Republic
All enemies follow scripted AI behaviour trees without player modelling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of Might & Magic: Olden Era
combat rolls and map randomness
Knights of the Old Republic
Loot rolls and pazaak draws provide hidden information layers
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Heroes of Might & Magic: Olden Era
hero builds, economy, army composition
Knights of the Old Republic
Force power selection, feat prerequisites and light/dark routing are systematically solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.