head to head
Heroes of Might & Magic: Olden EravsKnights of the Old Republic
Heroes of Might & Magic: Olden Era leans Optimization (Pure Optimization); Knights of the Old Republic leans Optimization (Pure Optimization).
Heroes of Might & Magic: Olden EraKnights of the Old Republic
Axis by axis
Execution1 vs 2
Knights of the Old Republic leans harder on execution: Pseudo-turn-based d20 combat removes all twitch; timing aids exist but minor
Reads2 vs 1
Heroes of Might & Magic: Olden Era leans harder on reads: human multiplayer opponents adapt strategy
Variance4 vs 4
Even - both lean on variance about the same.
Optimization9 vs 9
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

