head to head
Heroes of Might & Magic: Olden EravsOctopath Traveler
Heroes of Might & Magic: Olden Era leans Optimization (Pure Optimization); Octopath Traveler leans Optimization (Pure Optimization).
Heroes of Might & Magic: Olden EraOctopath Traveler
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads2 vs 1
Heroes of Might & Magic: Olden Era leans harder on reads: human multiplayer opponents adapt strategy
Variance4 vs 3
Heroes of Might & Magic: Olden Era leans harder on variance: combat rolls and map randomness
Optimization9 vs 9
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

