head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
An elegant hex-grid logic puzzler that is always solvable by deduction alone, never guessing.

Optimization · Pure Optimization
Turn-based board-puzzle distillation of Tomb Raider's traps and tombs.
Hexcells leans Optimization (Pure Optimization); Lara Croft Go leans Optimization (Pure Optimization).
Lara Croft Go leans a little harder on execution, though the gap is small.
Hexcells
Clicking hexes calmly; no physical test.
Lara Croft Go
Turn-based taps, zero dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hexcells
No opponent exists.
Lara Croft Go
Hazards move on fixed rules
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hexcells
Designed to need zero guessing; full information.
Lara Croft Go
Everything visible on the board
Hexcells leans a little harder on optimization, though the gap is small.
Hexcells
Minesweeper-style pure deduction is the entire game.
Lara Croft Go
Each level is a solvable movement puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.