head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A class-based action game demanding careful puzzle routing and resource management across an interconnected hub world.

Execution · Practiced Mastery
A minimalist twin-stick shooter testing aim, movement and arena puzzle-solving.
Hexen: Beyond Heretic leans Execution (Practiced Mastery); Thoth leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hexen: Beyond Heretic
Class-specific weapons reward mastering unique attack timing and range
Thoth
Twin-stick aiming and dodging under pressure carries each stage
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hexen: Beyond Heretic
Enemies are scripted; no adaptive opponent exists
Thoth
Enemies follow scripted geometry patterns, not adapting
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hexen: Beyond Heretic
Puzzle item placement and key locations are opaque until found
Thoth
Spawn timing adds bursts of chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hexen: Beyond Heretic
Hub-world puzzle routing and class selection form a solvable structure
Thoth
Solving each arena's positioning puzzle is the design
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.