head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A class-based action game demanding careful puzzle routing and resource management across an interconnected hub world.

Execution · Practiced Mastery
FPS gunfights under roguelite loot variance and a compounding build system.
Hexen: Beyond Heretic leans Execution (Practiced Mastery); Witchfire leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hexen: Beyond Heretic
Class-specific weapons reward mastering unique attack timing and range
Witchfire
Gunplay and movement under pressure carry each expedition
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hexen: Beyond Heretic
Enemies are scripted; no adaptive opponent exists
Witchfire
Enemies are scripted AI, never modelling you
Witchfire leans a little harder on variance, though the gap is small.
Hexen: Beyond Heretic
Puzzle item placement and key locations are opaque until found
Witchfire
Run loot and arena spawns shuffle between expeditions
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hexen: Beyond Heretic
Hub-world puzzle routing and class selection form a solvable structure
Witchfire
Weapon unlocks, build paths and arsenal knowledge compound
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.