head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Quake-powered dark-fantasy FPS continuing Hexen's puzzle-hub crusade across four worlds.

Execution · Practiced Mastery
An action RPG where tight real-time execution and world-revival routing define progress against scripted foes.
Hexen II leans Execution (Practiced Mastery); Terranigma leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hexen II
Quake-engine combat and movement
Terranigma
Real-time action combat with dodge timing and combo windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hexen II
Scripted enemy AI
Terranigma
All boss and enemy patterns are scripted and learnable
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hexen II
Obscure puzzle triggers feel hidden first run
Terranigma
Minimal randomness; world resurrection order is fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hexen II
Hub puzzles, class builds, and route knowledge
Terranigma
Equipment optimization and resurrection sequence routing are the strategic layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.