head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A rhythm-driven character action game where everything moves to the beat.

Execution · Practiced Mastery
Combo execution and line routing through fixed skateparks for maximum score.
Hi-Fi Rush leans Execution (Practiced Mastery); Tony Hawk's Proving Ground leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hi-Fi Rush
Rhythm-timed combos demand precise inputs.
Tony Hawk's Proving Ground
Perfect inputs chain manuals, grinds and Nail-the-Trick combos indefinitely
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hi-Fi Rush
Bosses are scripted, not adaptive.
Tony Hawk's Proving Ground
Multiplayer score battles barely involve predicting opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hi-Fi Rush
Minimal randomness in encounters.
Tony Hawk's Proving Ground
Skateparks are fixed and fully learnable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hi-Fi Rush
Combo routes and chip builds reward optimization.
Tony Hawk's Proving Ground
Routing the highest-scoring combo line through terrain is the meta
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.