head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Planning squad approaches to scripted missions where one mistake kills.

Optimization · Practiced Mastery
Choosing between three distinct playstyle routes through consistent guard layouts for optimal SMI scores.
Hidden & Dangerous 2 leans Optimization (Practiced Mastery); Splinter Cell: Blacklist leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hidden & Dangerous 2
Deliberate aim and stealth movement punish sloppy hands
Splinter Cell: Blacklist
Mark-and-execute and fast takedowns raise the physical ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hidden & Dangerous 2
German AI follows patrol scripts, not adapting to you
Splinter Cell: Blacklist
Enemies react on scripted alert logic, not player-specific profiling
Hidden & Dangerous 2 leans a little harder on variance, though the gap is small.
Hidden & Dangerous 2
Patrol routes and enemy positions are unknown first attempt
Splinter Cell: Blacklist
Patrol density and item placement are consistent across runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hidden & Dangerous 2
Squad planning, loadouts and approach routing decide missions
Splinter Cell: Blacklist
SMI scoring system incentivises optimal ghost, panther, or assault routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.