head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Comedy FPS where talking guns crack jokes through an alien bounty-hunting romp.

Execution · Practiced Mastery
A linear cinematic story with modest shooting and stealth demands.
High on Life leans Execution (Practiced Mastery); Mafia: The Old Country leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
High on Life
Standard FPS aim and movement gadgets
Mafia: The Old Country
Cover shooting and knife duels need only moderate aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
High on Life
Bounty targets are scripted bosses
Mafia: The Old Country
Enemies are scripted encounters in a linear story
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
High on Life
Fixed encounters and levels
Mafia: The Old Country
Set-piece missions play out the same every run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
High on Life
Gun ability combos and exploration upgrades
Mafia: The Old Country
Light stealth routing and resource use, nothing deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.