head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Comedy FPS where talking guns crack jokes through an alien bounty-hunting romp.

Execution · Pure Mechanics
Wrestling motion-control aim and swordplay through fixed scripted shootouts.
High on Life leans Execution (Practiced Mastery); Red Steel leans Execution (Pure Mechanics).
Red Steel leans a little harder on execution, though the gap is small.
High on Life
Standard FPS aim and movement gadgets
Red Steel
Wiimote aiming and sword swings are the whole physical test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
High on Life
Bounty targets are scripted bosses
Red Steel
Enemies are scripted spawns, never adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
High on Life
Fixed encounters and levels
Red Steel
Encounters are fixed once seen
High on Life leans a little harder on optimization, though the gap is small.
High on Life
Gun ability combos and exploration upgrades
Red Steel
Light level memorisation and weapon choices
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.