head to head
HighfleetvsOnce Human
Highfleet leans Optimization (Practiced Mastery); Once Human leans Optimization (Practiced Mastery).
HighfleetOnce Human
Axis by axis
Execution6 vs 5
Highfleet leans harder on execution: Manual thruster-and-cannon ship duels
Reads1 vs 0
Highfleet leans harder on reads: Enemy fleets barely adapt to you
Variance5 vs 5
Even - both lean on variance about the same.
Optimization8 vs 7
Highfleet leans harder on optimization: Fleet design, fuel logistics, and electronic warfare planning
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

