head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
More giant clockwork sandboxes where mapping NPC schedules is the real skill.

Optimization · Pure Optimization
Grand strategy wargame mixing turn-based empire play with real-time battles.
Hitman 2 (2018) leans Optimization (Pure Optimization); Medieval II: Total War leans Optimization (Pure Optimization).
Hitman 2 (2018) leans a little harder on execution, though the gap is small.
Hitman 2 (2018)
Minimal dexterity needed with a solid plan
Medieval II: Total War
real-time battle micro is modest
Medieval II: Total War leans a little harder on reads, though the gap is small.
Hitman 2 (2018)
Clockwork NPC loops, nothing adapts
Medieval II: Total War
campaign AI is exploitable and mappable
Medieval II: Total War leans a little harder on variance, though the gap is small.
Hitman 2 (2018)
Mission stories hidden until explored
Medieval II: Total War
fog of war and event triggers hide some state
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hitman 2 (2018)
Routing, disguises, and unlocks converge on solved runs
Medieval II: Total War
economy, unit counters, and campaign map strategy dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.