head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
More giant clockwork sandboxes where mapping NPC schedules is the real skill.

Optimization · Pure Optimization
Minimalist build-order puzzles defended with light real-time positioning.
Hitman 2 (2018) leans Optimization (Pure Optimization); Thronefall leans Optimization (Pure Optimization).
Thronefall leans a little harder on execution, though the gap is small.
Hitman 2 (2018)
Minimal dexterity needed with a solid plan
Thronefall
Kiting and positioning your lord at night takes modest control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hitman 2 (2018)
Clockwork NPC loops, nothing adapts
Thronefall
Waves are previewed and scripted, never adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hitman 2 (2018)
Mission stories hidden until explored
Thronefall
Minimal randomness; wave compositions are shown
Hitman 2 (2018) leans a little harder on optimization, though the gap is small.
Hitman 2 (2018)
Routing, disguises, and unlocks converge on solved runs
Thronefall
Build order and perk loadouts decide every map
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.