head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
More sandbox murder puzzles with routing as the core skill.

Optimization · Pure Optimization
A 4X space strategy game centered on modular ship design and empire optimization.
Hitman 2 leans Optimization (Pure Optimization); StarDrive leans Optimization (Pure Optimization).
Hitman 2 leans a little harder on execution, though the gap is small.
Hitman 2
Light input demands at action moments.
StarDrive
Real-time combat micro matters but never twitch-defines
StarDrive leans a little harder on reads, though the gap is small.
Hitman 2
NPCs follow fixed routines.
StarDrive
AI empires follow fixed strategies, not adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hitman 2
Minor patrol and disguise randomness.
StarDrive
Galaxy layout scripted-but-unknown until explored
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hitman 2
Each map a routing optimization problem.
StarDrive
Ship design, economy and expansion are the solvable 4X core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.