head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Story-driven Hitman entry trading open sandboxes for tighter cinematic stealth.

Optimization · Practiced Mastery
A stealth-action game where planning routes past scripted guards is the deep skill.
Hitman: Absolution leans Optimization (Pure Optimization); Metal Gear Solid 2: Substance leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hitman: Absolution
Cover stealth, point-shooting, and tighter action sequences
Metal Gear Solid 2: Substance
stealth timing and aim matter
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hitman: Absolution
Enemies follow scripted detection logic
Metal Gear Solid 2: Substance
guards are scripted, no adaptation
Hitman: Absolution leans a little harder on variance, though the gap is small.
Hitman: Absolution
Disguise suspicion feels fuzzy until learned
Metal Gear Solid 2: Substance
minor patrol randomness
Hitman: Absolution leans a little harder on optimization, though the gap is small.
Hitman: Absolution
Linear-ish levels still reward planned routes
Metal Gear Solid 2: Substance
stealth routes and gadgets solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.