head to head
Hitman: AbsolutionvsMetal Gear Solid: Snake Eater 3D
Hitman: Absolution leans Optimization (Pure Optimization); Metal Gear Solid: Snake Eater 3D leans Execution (Practiced Mastery).
Hitman: AbsolutionMetal Gear Solid: Snake Eater 3D
Axis by axis
Execution4 vs 6
Metal Gear Solid: Snake Eater 3D leans harder on execution: stealth timing and boss-fight reflexes
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization7 vs 6
Hitman: Absolution leans harder on optimization: Linear-ish levels still reward planned routes
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

