head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Story-driven Hitman entry trading open sandboxes for tighter cinematic stealth.

Optimization · Practiced Mastery
FPS scenarios converted into solvable sequencing puzzles by stopped time.
Hitman: Absolution leans Optimization (Pure Optimization); SuperHot leans Optimization (Practiced Mastery).
SuperHot leans a little harder on execution, though the gap is small.
Hitman: Absolution
Cover stealth, point-shooting, and tighter action sequences
SuperHot
Time-stops-when-you-stop removes most twitch pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hitman: Absolution
Enemies follow scripted detection logic
SuperHot
Red guys follow spawn scripts, not minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hitman: Absolution
Disguise suspicion feels fuzzy until learned
SuperHot
Spawn order is unknown on a first attempt only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hitman: Absolution
Linear-ish levels still reward planned routes
SuperHot
Each level is a solvable movement-and-kill-order puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.