head to head
Hitman: AbsolutionvsTomb Raider: The Angel of Darkness
Hitman: Absolution leans Optimization (Pure Optimization); Tomb Raider: The Angel of Darkness leans Optimization (Practiced Mastery).
Hitman: AbsolutionTomb Raider: The Angel of Darkness
Axis by axis
Execution4 vs 5
Tomb Raider: The Angel of Darkness leans harder on execution: Notoriously stiff controls make precise platforming harder than intended
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Hitman: Absolution leans harder on variance: Disguise suspicion feels fuzzy until learned
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

