head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Dark remix of classic Hitman missions built on the same clockwork puzzle stealth.

Optimization · Practiced Mastery
The original tomb-crawling platformer, a spatial puzzle solved with careful jumps.
Hitman: Contracts leans Optimization (Pure Optimization); Tomb Raider leans Optimization (Practiced Mastery).
Tomb Raider leans a little harder on execution, though the gap is small.
Hitman: Contracts
Precise positioning and timed takedowns
Tomb Raider
Grid-based jumps need deliberate, precise positioning
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hitman: Contracts
Scripted patrols and fixed reactions only
Tomb Raider
Wildlife and guardians follow fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hitman: Contracts
Unknown layouts and triggers on first attempts
Tomb Raider
First-run trap and secret locations are unknown
Hitman: Contracts leans a little harder on optimization, though the gap is small.
Hitman: Contracts
Route, disguise, and timing solve each mission
Tomb Raider
Levels are spatial puzzles with solvable routes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.