head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Board-game distillation of Hitman into elegant fully-solvable turn puzzles.

Optimization · Pure Optimization
Pure factory-layout optimization with no pressure, randomness or opponent.
Hitman Go leans Optimization (Pure Optimization); Shapez leans Optimization (Pure Optimization).
Shapez leans a little harder on execution, though the gap is small.
Hitman Go
Turn-based taps, zero dexterity
Shapez
Placing belts has no time pressure at all
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hitman Go
Enemy pieces move on fixed deterministic rules
Shapez
No adversary exists anywhere
Shapez leans a little harder on variance, though the gap is small.
Hitman Go
All information visible on the board
Shapez
The infinite map's shapes are mappable immediately
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hitman Go
Each diorama is a literally solvable movement puzzle
Shapez
Designing efficient cutting and merging factories IS the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.