head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Board-game distillation of Hitman into elegant fully-solvable turn puzzles.

Optimization · Pure Optimization
A physics puzzle of engineering Rube Goldberg contraptions to solve fixed goals.
Hitman Go leans Optimization (Pure Optimization); The Incredible Machine 3 leans Optimization (Pure Optimization).
The Incredible Machine 3 leans a little harder on execution, though the gap is small.
Hitman Go
Turn-based taps, zero dexterity
The Incredible Machine 3
Placing parts is untimed, no dexterity needed
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hitman Go
Enemy pieces move on fixed deterministic rules
The Incredible Machine 3
Solo puzzle, nothing to predict
The Incredible Machine 3 leans a little harder on variance, though the gap is small.
Hitman Go
All information visible on the board
The Incredible Machine 3
Physics is deterministic, no randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hitman Go
Each diorama is a literally solvable movement puzzle
The Incredible Machine 3
Engineering a working contraption from parts IS the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.