head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Board-game distillation of Hitman into elegant fully-solvable turn puzzles.

Optimization · Pure Optimization
A philosophical first-person puzzle game testing spatial sequencing and tool-use logic.
Hitman Go leans Optimization (Pure Optimization); The Talos Principle leans Optimization (Pure Optimization).
The Talos Principle leans a little harder on execution, though the gap is small.
Hitman Go
Turn-based taps, zero dexterity
The Talos Principle
Carrying items and timing fan avoidance is trivial
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hitman Go
Enemy pieces move on fixed deterministic rules
The Talos Principle
No adaptive adversary anywhere in the game
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hitman Go
All information visible on the board
The Talos Principle
All puzzles are deterministic with fixed layouts
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hitman Go
Each diorama is a literally solvable movement puzzle
The Talos Principle
Finding the exact sequence to bypass each set of obstacles and sigils
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.