head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Board-game distillation of Hitman into elegant fully-solvable turn puzzles.

Optimization · Pure Optimization
A classic management sim about building profitable, animal-friendly zoo exhibits.
Hitman Go leans Optimization (Pure Optimization); Zoo Tycoon leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hitman Go
Turn-based taps, zero dexterity
Zoo Tycoon
Mouse-driven building, no time pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hitman Go
Enemy pieces move on fixed deterministic rules
Zoo Tycoon
No opponents
Zoo Tycoon leans a little harder on variance, though the gap is small.
Hitman Go
All information visible on the board
Zoo Tycoon
Animal needs are deterministic once learned
Hitman Go leans a little harder on optimization, though the gap is small.
Hitman Go
Each diorama is a literally solvable movement puzzle
Zoo Tycoon
Exhibit suitability, finances, guest flow are solvable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.