head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A stealth puzzle game where meticulously planning the perfect assassination route is the whole point.

Optimization · Pure Optimization
The genre-defining cartoon tower defense with crunchy upgrades and fixed waves begging for perfect solutions.
Hitman leans Optimization (Pure Optimization); Kingdom Rush leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hitman
minimal twitch skill, stealth-focused
Kingdom Rush
Light micro of hero and rally points
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hitman
guard patrols scripted, no adaptation
Kingdom Rush
Wave compositions are fixed and previewable
Hitman leans a little harder on variance, though the gap is small.
Hitman
some random guard behavior variance
Kingdom Rush
Almost fully deterministic waves
Kingdom Rush leans a little harder on optimization, though the gap is small.
Hitman
planning routes and disguises is fully solvable
Kingdom Rush
Tower placement and upgrade routes are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.