head to head
HitmanvsVoid Stranger
Hitman leans Optimization (Pure Optimization); Void Stranger leans Optimization (Pure Optimization).
HitmanVoid Stranger
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Hitman leans harder on variance: some random guard behavior variance
Optimization8 vs 9
Void Stranger leans harder on optimization: Deep layered puzzle logic and secret discovery reward exhaustive systematic deduction
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

