head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A survival RPG testing resource management and city knowledge against the coming winter.

Optimization · Pure Optimization
Small-town murder-mystery JRPG balancing friendships by day and TV-world dungeons by night.
Hobo: Tough Life leans Optimization (Pure Optimization); Persona 4 leans Optimization (Pure Optimization).
Hobo: Tough Life leans a little harder on execution, though the gap is small.
Hobo: Tough Life
Survival is menus and walking, not reflexes
Persona 4
Menu combat; zero dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hobo: Tough Life
NPCs run static dispositions, not adaptive minds
Persona 4
Shadow bosses use scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hobo: Tough Life
Weather, NPC moods and scavenging rolls pressure plans
Persona 4
Randomized dungeon floors and fusion rolls
Persona 4 leans a little harder on optimization, though the gap is small.
Hobo: Tough Life
Managing hunger, money and winter prep is the real game
Persona 4
Social link scheduling and weakness-exploit planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.