head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A precision metroidvania about learning fixed boss patterns and tight platforming.

Execution · Practiced Mastery
Hornet's faster, harder metroidvania sequel built on acrobatic execution.
Hollow Knight leans Execution (Practiced Mastery); Hollow Knight: Silksong leans Execution (Practiced Mastery).
Hollow Knight: Silksong leans a little harder on execution, though the gap is small.
Hollow Knight
Precise platforming and pogo timing dominate hard content.
Hollow Knight: Silksong
Faster, harsher boss patterns demand sharper inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hollow Knight
Bosses run scripted attack pools; not adaptive.
Hollow Knight: Silksong
Enemies are scripted, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hollow Knight
Negligible; world layout is fixed.
Hollow Knight: Silksong
Secrets and routes hidden on first run
Hollow Knight: Silksong leans a little harder on optimization, though the gap is small.
Hollow Knight
Charm builds and boss routes are fully learnable.
Hollow Knight: Silksong
Tool builds and pattern mastery convert practice to wins
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.