head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
Linear military FPS about resisting an occupation of the United States.

Execution · Pure Mechanics
Arcade soccer brawling where quick inputs and special-shot setups beat tactics.
Homefront leans Execution (Pure Mechanics); Kunio-kun's Nekketsu Soccer League leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Homefront
Standard shooter gunplay carries the campaign
Kunio-kun's Nekketsu Soccer League
Special shots, tackles and positioning need quick hands
Kunio-kun's Nekketsu Soccer League leans a little harder on reads, though the gap is small.
Homefront
Multiplayer adds some human prediction
Kunio-kun's Nekketsu Soccer League
Versus a friend, faking shots and tackles adds prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Homefront
Scripted setpieces, little randomness
Kunio-kun's Nekketsu Soccer League
Weather and wacky physics add mild chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Homefront
Modest loadout and map knowledge layer
Kunio-kun's Nekketsu Soccer League
Team picks and shot setups have learnable best answers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.