head to head
The Mean Greens: Plastic Warfare asks more than Homefront, and the gap is reads.

Execution · Pure Mechanics
Linear military FPS about resisting an occupation of the United States.

Execution · Competitive PvP
A casual team shootout where aim and basic opponent awareness decide rounds.
Homefront leans Execution (Pure Mechanics); The Mean Greens: Plastic Warfare leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Homefront
Standard shooter gunplay carries the campaign
The Mean Greens: Plastic Warfare
Aimbot would dominate these third-person toy-soldier shootouts
The Mean Greens: Plastic Warfare leans clearly harder on reads.
Homefront
Multiplayer adds some human prediction
The Mean Greens: Plastic Warfare
Human opponents in objective modes reward positional prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Homefront
Scripted setpieces, little randomness
The Mean Greens: Plastic Warfare
Random spawns and chaotic lobbies add mild noise
Homefront leans a little harder on optimization, though the gap is small.
Homefront
Modest loadout and map knowledge layer
The Mean Greens: Plastic Warfare
Objective routes are simple; little system depth to solve
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.