head to head
Honkai: Star Rail asks more than Portal 2, and the gap is variance.

Optimization · Pure Optimization
A turn-based RPG where relic substat variance and speed-tuned team optimisation define endgame performance.

Optimization · Pure Optimization
A first-person puzzle game where seeing the solution is the whole skill.
Honkai: Star Rail leans Optimization (Pure Optimization); Portal 2 leans Optimization (Pure Optimization).
Portal 2 leans a little harder on execution, though the gap is small.
Honkai: Star Rail
Turn-based; physical input precision is essentially irrelevant
Portal 2
Portal placement requires some precision but timing is lenient.
Honkai: Star Rail leans a little harder on reads, though the gap is small.
Honkai: Star Rail
PvE only with scripted enemy behaviour throughout
Portal 2
No opponent; puzzles are static.
Honkai: Star Rail leans clearly harder on variance.
Honkai: Star Rail
Relic substat RNG and gacha pulls drive character progression
Portal 2
Puzzles are deterministic with no randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Honkai: Star Rail
Speed tuning, team cycle theory, and buff windows are deeply solvable
Portal 2
Solving the puzzle's logic IS the entire game.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.