head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Robot-dinosaur hunting that rewards weak-point study and ranged precision.

Execution · Practiced Mastery
An open-world co-op shooter testing moderate aim and loot-driven build progression.
Horizon Zero Dawn leans Execution (Practiced Mastery); Redfall leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Horizon Zero Dawn
Bow aiming and dodge timing matter.
Redfall
Standard FPS gunplay with forgiving co-op margins
Horizon Zero Dawn leans a little harder on reads, though the gap is small.
Horizon Zero Dawn
Machines follow fixed patterns, not adapting.
Redfall
Vampires and cultists run predictable AI scripts
Redfall leans a little harder on variance, though the gap is small.
Horizon Zero Dawn
Some loot and patrol randomness.
Redfall
Loot rolls and open-world spawns add randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Horizon Zero Dawn
Weak points, traps, builds fully solvable.
Redfall
Hero builds and weapon tiers form a modest progression puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.