head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
Robot-dinosaur hunting that rewards weak-point study and ranged precision.

Optimization · Practiced Mastery
An action JRPG where artes-combo timing meets title-build optimization.
Horizon Zero Dawn leans Execution (Practiced Mastery); Tales of Arise leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Horizon Zero Dawn
Bow aiming and dodge timing matter.
Tales of Arise
Action combat with combo and artes timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Horizon Zero Dawn
Machines follow fixed patterns, not adapting.
Tales of Arise
Scripted enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Horizon Zero Dawn
Some loot and patrol randomness.
Tales of Arise
Drop and skill rolls
Tales of Arise leans a little harder on optimization, though the gap is small.
Horizon Zero Dawn
Weak points, traps, builds fully solvable.
Tales of Arise
Artes, titles, and party builds rewarded
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.