head to head
Hostile Waters: Antaeus RisingvsThe Elder Scrolls IV: Oblivion
Hostile Waters: Antaeus Rising leans Optimization (Pure Optimization); The Elder Scrolls IV: Oblivion leans Optimization (Pure Optimization).
Hostile Waters: Antaeus RisingThe Elder Scrolls IV: Oblivion
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads2 vs 1
Hostile Waters: Antaeus Rising leans harder on reads: Enemy forces follow scripted mission AI
Variance2 vs 2
Even - both lean on variance about the same.
Optimization8 vs 7
Hostile Waters: Antaeus Rising leans harder on optimization: Building unit compositions and managing carrier resources wins
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

