head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Noir DS adventure about interrogating hotel guests to unpick a mystery.

Optimization · Pure Optimization
A short point-and-click hidden-object game about a cat finding its way home.
Hotel Dusk: Room 215 leans Optimization (Pure Optimization); Milo and the Magpies leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hotel Dusk: Room 215
Stylus puzzles need negligible dexterity
Milo and the Magpies
Pure point-and-click, no timing demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hotel Dusk: Room 215
Characters follow a fixed narrative script
Milo and the Magpies
Solo cat adventure with no adaptive opponent
Hotel Dusk: Room 215 leans a little harder on variance, though the gap is small.
Hotel Dusk: Room 215
Story info hidden until questioned out
Milo and the Magpies
Hidden objects are fixed, fully mappable
Hotel Dusk: Room 215 leans a little harder on optimization, though the gap is small.
Hotel Dusk: Room 215
Choosing right dialogue and solving set puzzles
Milo and the Magpies
Finding objects and solving small fixed puzzles
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.