head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Noir DS adventure about interrogating hotel guests to unpick a mystery.

Optimization · Pure Optimization
A comedy point-and-click testing lateral inventory-puzzle logic and nothing else.
Hotel Dusk: Room 215 leans Optimization (Pure Optimization); Sam & Max: Beyond Time and Space leans Optimization (Pure Optimization).
Hotel Dusk: Room 215 leans a little harder on execution, though the gap is small.
Hotel Dusk: Room 215
Stylus puzzles need negligible dexterity
Sam & Max: Beyond Time and Space
Pointing and clicking has no dexterity bar
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hotel Dusk: Room 215
Characters follow a fixed narrative script
Sam & Max: Beyond Time and Space
No adaptive opponent in a comedy adventure
Hotel Dusk: Room 215 leans a little harder on variance, though the gap is small.
Hotel Dusk: Room 215
Story info hidden until questioned out
Sam & Max: Beyond Time and Space
Puzzle states are visible or discoverable by poking
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hotel Dusk: Room 215
Choosing right dialogue and solving set puzzles
Sam & Max: Beyond Time and Space
Inventory-logic puzzles are the entire solvable test
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.