head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Neon top-down massacre where each floor is a one-mistake execution puzzle.

Execution · Practiced Mastery
A sword-and-gun action shooter rewarding combo timing mastery and careful upgrade investment against scripted demon hordes.
Hotline Miami leans Execution (Practiced Mastery); Shadow Warrior (2013) leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hotline Miami
One-hit-death rooms demand flawless fast inputs
Shadow Warrior (2013)
Sword combos and gunplay require precise timing and input chaining
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hotline Miami
Enemies are dumb scripted reactors
Shadow Warrior (2013)
All enemies are scripted demons with fixed attack patterns
Shadow Warrior (2013) leans a little harder on variance, though the gap is small.
Hotline Miami
Slight enemy behavior wobble between restarts
Shadow Warrior (2013)
Upgrade drop randomness introduces mild run-to-run variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hotline Miami
Route planning and mask choice per floor
Shadow Warrior (2013)
Ki power and upgrade tree investment form a meaningful build layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.