head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Neon top-down massacre where each floor is a one-mistake execution puzzle.

Execution · Practiced Mastery
Memorising spawn patterns then executing them flawlessly under one-hit-death rules.
Hotline Miami leans Execution (Practiced Mastery); Super Contra leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hotline Miami
One-hit-death rooms demand flawless fast inputs
Super Contra
One-hit deaths demand precise dodging and constant accurate fire
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hotline Miami
Enemies are dumb scripted reactors
Super Contra
Alien waves follow fixed spawn scripts
Hotline Miami leans a little harder on variance, though the gap is small.
Hotline Miami
Slight enemy behavior wobble between restarts
Super Contra
Nothing random once spawn patterns are memorised
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hotline Miami
Route planning and mask choice per floor
Super Contra
Memorising spawns and weapon routes is half the run
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.