head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
Neon top-down massacre where each floor is a one-mistake execution puzzle.

Execution · Pure Mechanics
A rail-shooter score test of raw accuracy over fully memorised spawn patterns.
Hotline Miami leans Execution (Practiced Mastery); The House of the Dead: Remake leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hotline Miami
One-hit-death rooms demand flawless fast inputs
The House of the Dead: Remake
An aimbot trivialises it - accuracy and reload timing are everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hotline Miami
Enemies are dumb scripted reactors
The House of the Dead: Remake
Zombies spawn on rails, never adapting
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hotline Miami
Slight enemy behavior wobble between restarts
The House of the Dead: Remake
Branching paths and item spots are quickly mapped
Hotline Miami leans a little harder on optimization, though the gap is small.
Hotline Miami
Route planning and mask choice per floor
The House of the Dead: Remake
Memorising spawn orders and routes defines high scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.