head to head
HrotvsPainkiller (2004)
Hrot leans Execution (Pure Mechanics); Painkiller (2004) leans Execution (Pure Mechanics).
HrotPainkiller (2004)
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Hrot leans harder on variance: Dense enemy placement and secrets are opaque on first play
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

