head to head
Hudson's Adventure IslandvsJumpman Junior
Hudson's Adventure Island leans Execution (Pure Mechanics); Jumpman Junior leans Execution (Pure Mechanics).
Hudson's Adventure IslandJumpman Junior
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization3 vs 4
Jumpman Junior leans harder on optimization: Optimal bomb-disarm routing speeds levels
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

