head to head
Hudson's Adventure IslandvsRescue Mission
Hudson's Adventure Island leans Execution (Pure Mechanics); Rescue Mission leans Execution (Pure Mechanics).
Hudson's Adventure IslandRescue Mission
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads0 vs 1
Rescue Mission leans harder on reads: Enemy soldiers spawn on scripts, not adaptively
Variance2 vs 3
Rescue Mission leans harder on variance: Enemy appearance timing adds some unpredictability
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

