head to head
Hudson's Adventure IslandvsTotal Carnage
Hudson's Adventure Island leans Execution (Pure Mechanics); Total Carnage leans Execution (Pure Mechanics).
Hudson's Adventure IslandTotal Carnage
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Total Carnage leans harder on variance: Enemy spawns add some randomness
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

